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Pathfinder armor
Pathfinder armor




pathfinder armor

  • Overhauled the reward structure to make the zone more rewarding and give a better sense of progression.
  • Increased tenet design drop chance by 40%.
  • Fauzt-great rune drop chances increased by 90% (1 every 40 rune drops in the zone).
  • 35% overall gain in enemies spawning areas.
  • pathfinder armor

  • Ennead Necromancers are located very close to the same old coordinates.
  • Made a few sections more distinctive as to improve player's navigation.
  • Reworked several areas to be more open and interconnected to reduce backtracking.
  • Small area level tweaks in early normal difficultyĮndgame Quests Nephalem Rifts Kurast 3000 BA.
  • Increased density in the following zones to improve the leveling curve:.
  • Mephisto: fixed flashing circle arena dealing damage inside itself.
  • Goblins: reduced Voided Spawn/Glob flee chance.
  • The following attack buffs are converted to buffs:.
  • However, "on attack" procs and healing will only trigger if the main swing lands on a target.
  • New feature: most melee skills can now be used with shift and without having to select a target.
  • pathfinder armor

    the town's area level for instance when you're in town)

  • Both formulae now use the area level the monster was found in as opposed to the current area level (i.e.
  • Fixed chance to get hit in LCS using monstats level (which is no longer used) instead of area level.
  • For the time being you can calculate your physical damage with D2Stats
  • Temporarily removed Physical Damage from extended stat screen as it wasn't accurately accounting for flat physical sources.





  • Pathfinder armor