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Mothergunship mods
Mothergunship mods








mothergunship mods
  1. #Mothergunship mods mod#
  2. #Mothergunship mods upgrade#
  3. #Mothergunship mods mods#

XP is persistent, so if you die during a run, you can keep both it and any coins that you find from killing the enemies.

#Mothergunship mods upgrade#

Here we can interact with the mission map, choose the next ship that we are to invade and destroy, test out weapons on the firing range, and upgrade any armour using XP that is gained in the levels. Once Mothergunship has given us a grip on things, we are introduced to the HQ. The last thing to consider is how the gun will physically fit together, as large barrels may interfere with each other. A cap normally has a good effect and a bad one, such as 50% more damage, but 30% slower firing speed.

#Mothergunship mods mods#

The caps meanwhile offer mods to the existing weapon, such as increased power or less ammo expenditure.

mothergunship mods

The thing to bear in mind, however, is that the more barrels a weapon has, the more ammo it will consume with each shot, so you may have the most powerful gun in the universe, but only be able to fire it once. See, each connector has a number of sockets, in various different orientations, and by choosing a basic connector, with three connectors in a line, you can choose to add up to three barrels to the gun, so each shot can fire a rocket, a grenade and an energy blast, for instance. But it is with the connectors and caps that the system starts to come alive. There are obviously a lot of different types to choose from, from energy streams that do a small amount of damage but fire really quickly, to heavy rocket launchers that do the exact opposite. A barrel can be equipped on its own, and this is the basic gun that you can use. Each gun can be crafted from three categories of items: Connectors, Barrels and Caps. The system is simplicity in itself, and works really well. Everything on mid settings, Resolution Scaling to 100. Removes pixel blurriness too, but you won't notice it anyway.In the tutorial, the basics of the crafting system are also introduced. PotatoConfig-GGST-wGoodrigs.zip- For decent specs. Puts everything to 0, Resolution Scaling to 25. PotatoConfig-GGST-wBadrigs.zip - For bad specs. zip.Ĭ:\Users\\AppData\Local\GGST\Saved\Config\WindowsNoEditor And make sure to use the Scalibility.ini I have on the. Change your render resolution and everything else in-game. Regardless, just make sure the Post-Process and Effect Quality are changed as mentioned above. (Changing the settings inside GameUserSettinings.ini doesn't work anymore. Once you change the settings in-game, then it overr ides the config file. Long story short - if you tweak/use the config file, it'll override whatever you have in the game except for Resolution and Window Mode. In case you want the config files already set up, use the GameUserSettings.ini inside.

  • to remove blurry pixels, grab the Scalability.ini inside any of the.
  • mothergunship mods

    to remove bloom, put Effect Quality to Best.to remove godrays, put Post-Process to Low.

    #Mothergunship mods mod#

    There are only three things you need to worry about when using the potato mod and that's to avoid the godrays (since assets are removed, certain lightings go through), bloom, and blurry pixels (when going lower Scaling Resolution). I need to know if some of the edits I did changed stuff on floors 8 and below, so please if you use it and see what they look like, let me know! I only tested the avatar room (where you dress up), park, floor 9 and floor 10. PotatoMod-GGST-noLobby.zip - This is still on the experimental side, I need to do more tests ( I can't deal with communicating with server anymore lol). Go to this directory for individual stages PotatoMod-GGST-forestPotato.zip - Forest only. This is a bit old, but may differ in performance compared to the new Lite version here PotatoMod-GGST-forestLite.zip - Forest only. PotatoMod-GGST-noSky.zip- All potato stages, no sky PotatoMod-GGST-wSky.zip - All potato stages, with sky PotatoMod-GGST-noCharaUI.zip - no eagle during character select and no portraits on vs loading screen You can use either wSky or noSky with or without noCharaUI. Right click game on Steam > Properties > Local Files > BrowseĬreate a folder and name it "~mods" and extract the. Already took so much time as it is stripping all of the stuff so I'm leaving it, for now at least. Some assets I couldn't find outside of where the usual files are, seems like whatever is left are placeholders and are located elsewhere. I've created multiple options for people to choose from, ones with the sky still intact, no assets on character select screen, etc.įor individual stages as well as the whole directory of downloads, head over here. If you want a slightly tweaked version of only the problematic ones (like forest), head over here. The purpose of this mod is to make the game playable on low end (completely potato) PCs. This mod removes nearly all assets on the stages except floors.










    Mothergunship mods